16 Feb 2014 20:56
Tom Cambell is a well known adherent for the simulation theory. He is the author of the book "My Big Toe", TOE being an acronym for the theory of everything.
Tom iterates many of the common observations that lend to the simulation hypothesis, except that Tom asserts that the simulation is real, and he does so without question. In his youtube video series Tom is often seen asserting claims as if they were fact and then using this as a stepping stone for self-healing and other neo new-age rhetoric.
Some attribute his bias to a desire to increase book sales and he is often criticized outside of the venues that he has control of. Others side with him asserting that he has not demonstrated any bias at all.
Despite any criticisms, Tom Cambell has advanced a thought regarding the accumulation of simulations within simulations by means of a system he calls process fractals.
Process Fractals
As our technology improves, our ability to manufacture convincing simulations improves. If we achieve that, and we ourselves are in a simulation, then we have created a simulation within a simulation. If this is possible, then it is also possible that those that created this simulation, are also acting from within a simulation of their own. This type of inception pattern would be programmed into the original simulation in order to propagate additional, deeper simulations. Tom Campbell calls this process fractals.
We can see some early examples of construction within a simulation as presented in modern video games. In the popular game Minecraft for example, players extract material from the world using tools they built and then use that material to construct their own inventions. Users are not limited to houses and they can even build original machines of their own design. The use of simple switches, and/or gates and redstone (a conductor of simulated electricity) has led some users to invent extensive automated machines, including computers. The video below is an example of a Mac display that someone built within the Minecraft world.
Minecraft isn't the only example. Sandbox MMORPG's have become more popular than their older counterparts. A sandbox MMO differs from older MMO's in that it offers more choices for the gamer. In many cases there is an extensive crafting system involving skill sets, gathering materials, blue printing, and construction. Essentially, Sandbox MMO's give the user more control over the world allowing the world to be shaped by the players, just like here on Earth. It is interesting to note that the appeal games like this have is that they allow the user to be inventive and artistic within the game world whereas in the past, video games had a very rigid structure behind them that did not allow for any personal expression.
We have a long ways to go before plugging our brains into a computer simulation that we cannot discern from the real world, or at least what we refer to as the real world, but it is interesting to see advancements for players within video games carrying on a similar tradition of advancement that we see in the history of the world and that too could be described as a process fractal.